DATA Play 10
Past, Present and Future

Rolle Marquee, University of Plymouth

Friday 1 November 2019
9.30am to 4.30pm

DATA Play 10 is coming soon and we want you to get involved!

We’re excited to be running another DATA Play day on the 1 November 2019. Once again we will be working with local talent and tech companies to explore how open data and technology can be used to help the Council deliver services in new ways. Impact Lab and the Police Stop and Search department will also be joining us to see if our DATA Play community can help with their challenges.

DATA Play is about working with local talent and tech companies to explore how open data and technology can be used to help us deliver services in new ways. Visit the DATA Play page to see what’s happened at previous DATA Play days.

You can play as a team, meet people on the day or experiment on your own – whatever works for you! It’s free to join, so whatever you’re good at – coding, analysis, mapping, graphics, thinking – come along and join in the fun!

Itinerary

  • 9.30am: Tea, coffee and fruit juice, pastries and fruit
  • 10am: Tom Westrope (Plymouth City Council, City Planning Team): Welcome, introduction to the challenges and explanation of how the tasks and prizes work
  • 10.10am: Key note: Core technologies – areas that interest Impact Lab, examples that are coming out from the university
  • 11am: Richard Abrahams: Visualising synesthesia
  • 11.30am: Tea and coffee
  • 12pm: Lauren Ansell (Sustainable Earth Institute): Using social media data
  • 12.45pm: Matt Longman (Devon and Cornwall Police): Stop and search
  • 12.55pm: Zoe Sydenham (Plymouth City Council, Natural Infrastructure Team): Influencing future green infrastructure
  • 1pm: Lunch
  • 1.45pm: Lucy Knight (Applied Data Skills): Data x Design
  • 2.30pm: Katharine Willis (UoP) and Martin Howitt (The Data Place): On the ground implementation of tech in relation to green spaces
  • 3pm: Tea coffee, fruit and cake
  • 3.15pm: Theo McCaie (Met Office): Pangeo
  • 4pm: Roundup, raffle and prize giving

Go online at https://plymouth.objective.co.uk/portal/planning/dp/dp10/ to record your mini task solutions.

Challenges

Natural Infrastructure

Help us create Parks for the future: parks that celebrate nature and biodiversity; parks that deliver healthy environments for people; parks that are fit to adapt to climate change and parks that celebrate Plymouth’s local history and character.
Come and share your ideas for how technology can help us do this. We hope to be able to award funding to some of the best ideas with practical applications.

Some of our challenges/ideas. Feel free to expand and develop these, or come up with your own:

  • Digital noticeboards to tell people what is going on.
  • Maps you can ask questions of.
  • Ways to capture data in the park such as air quality/bird/people movements and share it meaningfully and creatively to influence use and maintenance of the park.
  • We are planting an arboretum for the future at Central Park – can you help us show the public what it will look like in 50/100 years’ time?
  • How we can use mapping/GIS data (linked with smartphones) to interpret historical, wildlife and other features of interest around the Hoe?

Devon and Cornwall Police

We want to use this Event to find new ways of improving the way we use Stop & Search powers which reduces crime whilst maintaining public confidence.

  • We want ideas about how we can use this data and visualise it in ways that help people see what is being delivered, how and where.
  • We want to present data in a way that engages people across the city, whilst presenting some of the key facts and messages around Stop & Search.
  • We want to use data to help us communicate with the right people, in a way that encourages them to talk back.
  • We want to know what data can tell us about which communities and demographics are most affected by the use of Stop & Search powers.
  • We want to find connections between those affected by Stop & Search and other services they may use in the city. This will allow us to shape our prevention work within our communities and build confidence with those who may experience Stop & Search.

Data Sense

How come, with the not inconsiderable investment in environmental data science and climate change modelling, we are so surprised by the Climate Emergency? For all our data literacy, our ability to ‘feel’ data is a missing ingredient in our ability to change our behaviour.

As Allegra Fuller Snyder suggests “Literacy creates distance”, how can we dive into data meaning using human data narratives, game play and storytelling to ensure things are felt a little closer to home, rather than somewhere far away? Its not just about numbers, what playful strategies can be developed to give data meaning.

Behaviourables and Futurables

Many of our challenges are about enabling people to change behaviours. By looking at our past behaviours we should be able to understand why we are behaving so badly now, and possibly imagine our potential futures.
Behaviourables and Futurables anticipate design strategies for visualising and modelling urban and rural activity, drawing on a variety of data sets (environmental, civic and financial) to build models of the past, present and potential futures.

“We are very much concerned with generating futuribles – maybe that’s because the more we can dream up alternative futures the more changeable the present can become.”

Roy Ascott, BEHAVIOURABLES AND FUTURIBLES. Control, London, 1970, Nº 5

  • How can we understand complex human behaviour by exploring the entanglement of multiple data sources?
  • Are there things we can wear, share and show that reveal the complex interplay of reveal our complicity in our shared behaviours?

View the previous challenges

Book tickets

News

DATA Play 10: Past, Present and Future

Published 12 November 2019
Join us on 1 November for DATA Play 10 to look back at past challenges and explore how data and technology can help in the future…

Read more

Mayflower Stamps: A Mayflower treasure trail

Published 3 May 2019
The Mayflower Stamps project came out of DATA Play 6. Find out what’s happening with the project and the inspiration behind it…

Read more

Green spaces modelled in Minecraft

Published 24 April 2019
The Teats Hill Minecraft project was developed out of DATA Play 4. Read about the inspiration and outcomes of the project…

Read more

A menu design for smarter eating

Published 22 April 2019
The Smart Menu Project was a project that came out of DATA Play 5. Find out how the project came about and how it’s being used…

Read more

The Data Place... What’s happened since launching

Published 8 March 2019
The Data Place was developed out of the first DATA Play event. Find out how the project came about and how it’s being used…

Read more

DATA Play up for national planning awards

Published 15 February 2019
DATA Play has helped Plymouth City Council reach the final of the Royal Town Planning Institute Awards for Excellence…

Read more

DATA Play 9 has arrived... playing with library data

Published 26 October 2018
DATA Play 9 was a great success with discussions around open data in libraries and reflection on past challenges…

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DATA Play 9 - Libraries and city challenges

Published 4 September 2018
Join us on 26 October for DATA Play 9 to explore how data and technology can help libraries and city challenges…

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Submissions for DATA Play 8 now closed

Published 27 November 2018
DATA Play 8 submissions are now closed. Thanks to everyone who submitted their proposals…

Read more

Meet Emoti-OS the 'emotive' chatbot

Published 20 November 2018
Find out more about Emoti-OS developed out of DATA Play 6 to give students a voice and a way to express how they feel…

Read more