DATA Play 6 was a great day with some really interesting discussions around arts and culture in the city. The DATA Play community has really grown and it was great to see more people and projects link up with each other.
The day included talks from:
Hannah Sloggett (Plymouth City Council): Arts and culture in the city
Chris Hunt (i-DAT): Digital, data and art
Graham Snow: Code poetry
Rob Wick (THINQTANQ): Tech and the city
Elixel and Chris Hunt (i-DAT): Double Header: Air quality monitors and Artory
Sandy Whitehead (Plymouth City Council): Ways of visualising data
Once again we were offering £2,000 to help progress the three ideas that had the most potential to help the city and deliver some of the challenges we set (see below) which this time focused on arts and culture.
Get in touch
We’re always on the lookout for potential investment opportunities in good ideas. If you think you have a great idea that will improve the city or your community email DATAPlay@plymouth.gov.uk
DATA Play 6 challenges
In 2020, Plymouth will be celebrating the 400th anniversary of the sailing of the Mayflower. The year will be filled with events, celebrations and discussion, and we are expecting thousands of visitors to the city.
What apps, services, games, tech or, well, anything, could enhance the visitor and resident experience of the Mayflower 400 event?
Perhaps in relation to:
Providing additional activities and interest
Showing off the city
Supporting the events taking place
The story of the Mayflower
The debate and discussion
Interaction with art and events
Ensuring the legacy of the event
Word of mouth, repeat visits
Bringing communities together
Supporting the values of Mayflower 400
Measure impact and activity
There are often great events and installations happening across the city in relation to arts and culture, but measuring their impact or the scale of interaction with them is difficult.
We have some great work on this already – like Artory.
How could technology better measure the impact and activity of arts and culture in the city?
Can you think of any tools that can help those who create or deliver art and culture?
Are there any tools that would intrinsically curate information about arts and culture?
The Box (previously referred to as the Plymouth History Centre) is a major scheme in the heart of Plymouth, a symbol for Plymouth’s current regeneration and a museum for the future.
The vision is to transform the existing museum and art gallery on North Hill (which has existed since 1910) into a new, unique visitor attraction.
There are so many stories to tell. The Box will shine a light on them all and make them available to the people and visitors of Plymouth in a way that has never been seen before. Plymouth has a rich and colourful history featuring pirates, pioneers and military might. Peppered with fascinating stories and larger than life characters, much of Plymouth’s great history has national significance well beyond the city’s boundary.
The Box is expected to open as the flagship building for the Mayflower 400 commemorations in spring 2020.
How can data and tech be used for us to encourage visitors; understand who is visiting and gather feedback from visitors?
In the galleries looking at ‘the future of the city and digital’ what stories should it tell? Using what? How can it be interactive?
Is there an opportunity to continually show off the work of the digital sector in Plymouth?
How can data and technology be used to better manage information stored about the collections?
Are there ways to visualise this, explore this or open this up to enable more people to find out about what the History Centre has even if it is not on display?
We have a new platform to visualise our data. It uses a series of widgets which you can create yourself using a standard toolbox or special ones with personalised graphics.
We’re interested in expanding the data that is visualised – it could be fun, animated, graphs, maps, or super detailed technical, whatever you think people will find useful and interesting.
You can use data from the DATA Place and/or your own data or other open data as long as it’s about Plymouth.
Can you use the data to create a series of widgets on any theme? Go on, get creative!
DATA Play 6 winners
We received 14 great ideas/proposals for DATA Play 6.
After a lot of discussion the following ideas were given a budget of £2,000 to take their ideas forward:
Emoti-OS: Chat bot systems for public and educational spaces measuring emotive data
Emoti-OS want to investigate a new way to engage and reflect the overall collective mood of a public space (in real time) through a ‘smart’ and data-driven chat-bot, (a computer program that mimics conversation with people using artificial intelligence), with a visual emoticon driven character/personality (think WhatsApp messaging crossed with Siri and a Tamagotchi).
Andy Wood put forward an idea to provide an engaging new approach to promote the History Centre that will give visitors the ability to curate their own collections of artefacts. You Curate will provide sophisticated but easy-to-use software for sorting, rating and relating items from the museum’s extensive collections, extending the reach of the museum beyond its walls.
Nudge Up: Mayflower Stamps
Nudge Up proposed creating a simple, playful method of encouraging exhibits interactions backed by behaviour change research for the Mayflower 400 event. They are proposing an innovative stamp collecting activity that combines technology with traditional playful methods. By using footprints, tailored to each exhibit/event, it will aid the visitors in walking to the exhibits.
DATA Play 9 kicked off to a great start, once again helped by the great venue provided by the STEM Hub at City College. There was a great buzz in the room and it was great to see lots of new faces getting to know each other and discussing ideas.