Emoti-OS

DATA Play 6

i-DAT Collective, Millbay Academy (formerly Plymouth School of Creative Arts), Intercity and Controlled Frenzy

Investigate a new way to engage and reflect the overall collective mood of a public space through a ‘smart’ and data-driven chat bot, with a visual emoticon driven character/personality

Emoti-OS was a joint project that came out of DATA Play 6 between i-DAT Collective, pupils and staff at Millbay Academy (formerly Plymouth School of Creative Arts), Intercity and Controlled Frenzy.

The inspiration

Plymouth School of Creative Arts wanted to understand the collective mood of its pupils and create a way to give students a voice and express how they collectively feel about important matters at the school.

The outcomes

With over 10,000 emotive emojis selected within four days of the project launching and over 500 conversations between pupils and Emoti-OS chatbot, it’s evident that this prototype is having an impact. To what level the project can generate increased levels of awareness and empathy through playful, responsive and emotive conversations, is in the future (data).

Looking ahead…

In that near future, the team behind Emoti-OS will explore this question and the potential of the system in other contexts; could it work for galleries, museums, other buildings or even a whole city? The next install of Emoti-OS will take place at Tate Exchange (Tate Modern Switch House) in London as part of Plymouth College of Art and Plymouth School of Creative Arts’ exhibit on production.

Content provided by Angus Reith, @MistaReef. With over 15 years’ teaching experience both in the UK and abroad, his role covers the delivery of project-based cross phase computing, e-safety and developing the school’s digital strategy.

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